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Guides for finding a pod, playing events and running them.
Find a pod
3 articles- Find a podJoining a podOpen seats by distance, day and bracket; what the host sees; approximate locations.
- Find a podPosting a podVenue or your place, seat count, open or approve-to-join, who gets notified.
- Find a podAfter the podThree-trait feedback, no-show flags, and what hosts can see.
Playing events
3 articles- Playing eventsRegister and check inPick a deck, pay the entry fee at the venue, scan your QR at the desk.
- Playing eventsYour roundTable and seat, the clock, reporting a result in two taps, disputes.
- Playing eventsStandings and tiebreakersPoints, opponents' win rate, the cut line, and why you're where you are.
Decks
2 articles- DecksImporting a decklistMoxfield, Archidekt or a pasted list; legality and brackets.
- DecksArchiving and restoringArchived decks leave registration but come back any time.
Set up an event
3 articles- Set up an eventCreating eventsFormat, schedule, entry fee, decklist rules and publishing.
- Set up an eventStructure and scoringRounds, round length, points, tiebreakers, pods of three and byes, top cut.
- Set up an eventFees, payment and refundsSet the entry fee, collect it at the venue, the Fan Content cap, and refunds.
Run the room
3 articles- Run the roomCheck-in and the doorQR check-in, marking paid, moving the waitlist, drops.
- Run the roomRunning roundsPair, run the clock, enter or override a result, resolve a dispute, generate the next round.
- Run the roomProjector and top cutPairings on the room display; pods of four into a final pod.
Leagues and support
3 articles- Leagues and supportLeagues and seasonsAttach events, weight them, set best-N and the finale line.
- Leagues and supportOffline, reports and legalWhat the round view does without signal; reporting; the Fan Content Policy.
- Leagues and supportContact supportWhat to include so we can find your event quickly.